Crew
When I first joined the team at me&u, I became part of the mobile team tasked with building Crew.
For a while, I was the only engineer working on Crew. Within the first 4-5 months of joining, I was able to build the app from the ground up and get it into the hands of some early venues for testing.
Once it was live, my team quickly grew as we got a dedicated product manager, designer, and a couple more engineers to help scale the app.
Deployments
When it was just me, I was manually deploying app versions from my machine to TestFlight for the wider company to test. This was fine initially, but it was a slow, error-prone, and quite tedious process. It became clear that this approach wouldn't scale as the team grew.I ended up implementing a CI/CD pipeline to automate the build and release process as a nightly build, ensuring there's always a build ready with the latest changes to test the next day. The CI/CD pipeline was built using Bitrise.